by Aurethious » Thu Sep 22, 2011 6:45 am
As Heleor said, as far as I know, Absorb Bulb and Cell Battery do not prevent damage. I've never used either, just going off what I've read someone else say. In that case, it could be handy for something that resists already to boost on a switch-in if you can predict it right. For example, throwing an Absorb Bulb on a Ludicolo and switching to it when you think a Water move is coming. It takes little damage and gets a boost from the Bulb.
Red Card could possibly be a gimmick on a wall if you rely on entry hazard damage, I suppose.
Air Balloon can be nifty on anything that would like to avoid Ground-type moves, plus it will avoid Spikes and Toxic Spikes. I know someone talked about using one with their Excadrill on here. I've been tinkering with it on another Steel type and it does come in handy, forcing someone to use another attack, often times resisted, to get it on the ground.
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