Did I complete the league? No. Did I get eight badges? No. But, in the matches I did play for the league I went 5 for 5 and had fun doing so. Did a lot more matches with my friends over the weekend and will probably prepare for a stronger league challenge next year. However, this is the team I used in 3 of my 5 matches (one being a fun match, one being a double battle, which will also be posted after this team. Keep in mind this was a team made for Smogon UU when it first arrived so stats will be set to level 100, but it won it's three matches in the league, and went 6-1 throughout the weekend, only losing to a hail team, via hail buffeting.
[imgjph]http://www.serebii.net/sunmoon/pokemon/437.png[/imgjph] [imgjph]http://www.serebii.net/sunmoon/pokemon/763.png[/imgjph] [imgjph]http://www.serebii.net/Shiny/SM/752.png[/imgjph] [imgjph]http://www.serebii.net/sunmoon/pokemon/718-10.png[/imgjph] [imgjph]http://www.serebii.net/Shiny/SM/609.png[/imgjph] [imgjph]http://www.serebii.net/sunmoon/pokemon/264.png[/imgjph]
[spoilerjph]Brawnzong (Bronzong) @ Normal Gem
Ability: Levitate
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Spe
- Explosion
- Trick Room
- Gyro Ball
- Stealth Rock
Again, I say I didn't prep myself to take on the league so I was lacking on rules knowledge. Mew was the pokemon on this team that was the original rock-setter, but Bronzong fit the bill too. Trick Room does nothing for this team, as it's taken from another team I didn't want to change it. It's main purpose was to set up rocks and go Normal Gem boom.
Up The Spout (Araquanid) (M) @ Assault Vest
Ability: Water Bubble
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Adamant Nature
- Leech Life
- Crunch
- Poison Jab
- Liquidation
Took me three attempts to get this thing shiny and Adamant, but I did it. Kind of a funky spread, But it's meant to eat up a few hits while attacking with Liquidation heavily powered up by Water Bubble. Mainly I needed a bulky water, and I hate using Suicune, and am loving using this so far.
FastButFrail (Zygarde-10%) @ Life Orb
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Thousand Arrows
- Extreme Speed
Just as the name says Zy"doge"garde 10% hit's as hard as it's 50% counterpart, lacking the bulk, and boosting it's speed. It can hit anything with Thousand Arrows, finish off a weak opponent with E-Speed, or it can hit hard with Outrage. D-Dance is there for obvious switch outs so you can threaten your opponent that much more and punish them for switching out.
Turtleneck (Tsareena) @ Leftovers
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- High Jump Kick
- Rapid Spin
- U-turn
- Trop Kick
Kinda bulky? Check. Spinner? Check. Blocks priority? Check. Tsareena is and probably will continue to be an underrated threat in UU and overall in Sun and Moon. I didn't give it speed because it's main purpose is to spin and, if need be, surprise opposing Scizor's as in UU they're typically banded no speed. So, since Tsareena outpaces them, it can deal heavy damage and allow Linoone to clean up easily later in the game.
Sia Joke... (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Flamethrower
- Energy Ball
- Shadow Ball
Three days it took to get this thing shiny. What's it main purpose? To Memento and cause stat drops for an easy Belly Drum from Linoone. However, it did sweep through two gyms with Flamethrower. So, despite it's main purpose essentially being to faint, it still hits like a truck when it needs to and is given the opportunity to.
Linoone @ Aguav Berry
Ability: Gluttony
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Shadow Claw
(Korean in-game due to SKWC E-Speed event)
This thing is my star of the show. My mascot may be Meloetta but I've been heavily enjoying using Linoone so far ever since I got this event two years ago. This generation, with the healing berries going from 12.5% to 50% it's Gluttony ability get's huge boost as well making it that much more threatening. Obviously it's purpose is to E-speed after the memento drops and E-Speed to win. This pokemon is the endgame of this team and essentially plays right into my play style of playing from behind. Linoone has taken me back from 5-1 to win game before, or it's swept on it's own from the start. It's a very one-dimensional pokemon, but if set up correctly, it's a heavy threat to any team.
So this was my singles team, if you know the endgame you can make plays to work towards it. If your opponent doesn't know where it's headed, then false security is your friend.[/spoilerjph]
And, for the one doubles team I faced I used a Trick Room team, because that's where my strength mainly lies.
[imgjph]http://www.serebii.net/sunmoon/pokemon/534.png[/imgjph] [imgjph]http://www.serebii.net/sunmoon/pokemon/103-a.png[/imgjph] [imgjph]http://www.serebii.net/Shiny/SM/233.png[/imgjph] [imgjph]http://www.serebii.net/sunmoon/pokemon/800.png[/imgjph] [imgjph]http://www.serebii.net/Shiny/SM/781.png[/imgjph] [imgjph]http://www.serebii.net/sunmoon/pokemon/768.png[/imgjph]
[spoilerjph]Hercule (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Very good fighting type, hits hard. Not really much to say here. It's a good Trick Room sweeper that eats up hits pretty well naturally.
Wolfe (Exeggutor-Alola) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Flamethrower
- Giga Drain
- Trick Room
In experimenting with 7th gen Trick roomers, A-Eggy has shown me the most promise. I love the thing to death, but it's very difficult to use at times. However it did set up the winning TR in the doubles match I was in after living a critical Boomburst. Also, access to Flamethrower is AMAZING coverage to have if Eggy is under Trick Room against, say a Scizor or something.
A Duck (Porygon2) @ Eviolite
Ability: Download
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Spe
- Thunderbolt
- Ice Beam
- Trick Room
- Recover
Shiny since Gen 6 Porygon2 is my favorite Trick Room setter. Fully offensive with Eviolite it's Defenses are still insane and it hits very hard with BoltBeam. Stays alive with Recover, and easily sets up TR when at full health.
No Backstory (Necrozma) @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Spe
- Morning Sun
- Stealth Rock
- Trick Room
- Psychic
(Note: In game is "Decent" in Speed, as it is a lengend and TR only really depends on Low Speed, not 0 speed)
The irrelevant Gen 7 legendary, I use it for it's easy TR setting and ability to stay healthy and Stealth Rock abilities. It's really only around to stay alive and set up Trick Room.
AnchorMeDown (Dhelmise) @ Life Orb
Ability: Steelworker
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Anchor Shot
- Earthquake
- Shadow Claw
- Power Whip
The longest Gen 7 hunt for a shiny so far for me is easily my favorite shiny in the generation. With it's base 131 attack it hits very hard, and Life Orb boosts it just that much more. With it's triple STAB abilities it makes for a very good pokemon and highly underlooked in my opinion.
FTBI'mOut (Golisopod) @ Aguav Berry
Ability: Emergency Exit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Spe
- First Impression
- Liquidation
- Poison Jab
- Aqua Jet
Priority King that did nothing against Pete BECAUSE OF A HYPER BEAMING SYLVEON! So yeah, it's here to hit hard and get off multiple First Impression's but wasn't able to do so in this match.[/spoilerjph]
All in all, I had fun this weekend and look forward to participating more next year.