by Cocowoushi » Mon Sep 14, 2015 6:06 am
Making it free to play with Microtransactions makes it more accessible to people. I think letting people enjoy this game (which is clearly targeted to "adults") who have so many other finacial demands, is the best course of action for Pokemon.
People are stressing out way too much about the price point before we even have information. I've played Pokemon's FTP* games as well as Ingress and my assumption is that the thing likely to cost money is extra pokeballs. You might start with six and every half hour or an hour you generate a new one with a soft cap of six ( meaning you can't have more than that unless you buy them.) Even if it's less than six, the game promotes walking and exploring, so the impact of waiting for balls to refresh is eased by the time it takes to travel.
If you're just going to hop in your car and pull over to catch Pokemon then yes, it's going to feel annoying because you are covering a lot more ground much more quickly.
Things like event Pokemon will be held at sponsored gatherings where it looks like you'll need to work together with others to decrease the Event Pokemon's health enough to unlock it for everyone.
Whether you need to be social or not depends on if you can be tagged for battle regardless of if you want to or not. In Ingress your portals are always open to being attacked, and in the trailer, a trainer is seen getting ambushed on the bridge. There may or may not be an "open battle" flag for your account.
My hope is that items like potions, balls, honey can all be found by traveling. Like having Pick Up. And I'm curious to find out what the perk of battling (and winning) is.
[iemb]"The world is a mess and I just need to... rule it."[/iemb]
[size=85emb]PAX EAST 2013 - Okashi, the Stunfisk Specialist
PAX EAST 2012 - Leaf, the Charming Trickster
PAX EAST 2011 - Coco, the Steel Rescue Squad[/sizeemb]