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PAX Pokemon League • View topic - Pokemon Tabletop Adventures!

Pokemon Tabletop Adventures!

For all the conversations that don't really belong anywhere else!

Pokemon Tabletop Adventures!

Postby Shrain » Sat May 05, 2012 7:48 pm

I'll be starting up my first Pokemon Tabletop Adventures (as a PC) with my friends tomorrow, and I'm all super excited! There will be three of us setting off on a journey together as a group of ragtag nobodies looking to take on the Pokemon League! As our first time doing this, we're all pretty worried. What are we going to run into? How well will we bounce off of eachother? Who will catch all the awesome pokemon?!

Have YOU ever played Pokemon Tabletop Adventures? Got any cool story, bros?

For those of you who don't know what all this is, it's a homebrew tabletop game based off of D&D 3.5. If you're a fan of pokemon AND D&D - you'll LOVE this.

For more info, visit this [url=http://1d4chan.org/wiki/Pokemon_Tabletop_Adventures4o7]wiki[/url4o7] page!
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Robert Lutece of PAX East '15,
and Guzma of PAX East '17![/spoiler8d5]
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Re: Pokemon Tabletop Adventures!

Postby Fraxure » Sun May 06, 2012 7:14 am

I'd never heard of this before! Very cool idea, and seems like a natural connection to make. I've never played any tabletop games before, but this seems like a lot of fun.
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Re: Pokemon Tabletop Adventures!

Postby Volaro » Sun May 06, 2012 8:48 am

Holy crap, this is a thing? I know what I'm forcing my friends to play.
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Re: Pokemon Tabletop Adventures!

Postby UWorlds » Sun May 06, 2012 10:55 pm

Yes, I have played this before, about a year or so back, and it's a lot of fun. In fact, some friends and I are also thinking of starting up a game of this over the summer again.

I enjoyed it as a whole, however there are a few quirks that you might want to be aware of (I haven't kept up to date with recent versions, so some of this may not apply as much):
*First off, we found that the game works a lot better for small party sizes (about 3 max is what I would recommend). Our GM ran a game where there were 5-6 of us, and there were too many times where one or two players would have the spotlight (i.e., challenging a gym leader) and the rest of the party was stuck doing nothing until they finished.
*Our GM also made the mistake of allowing the party to purchase high-end TMs early on in the campaign (such as Thunderbolt). When our group was presented this opportunity, there was one of us who was too broke to afford any of these, so he was stuck with less powerful moves. These TM moves were way broken (at least for low level, we never made it to higher levels so I can't say if they are still broken or not there), so our GM had to give our opponents these moves as well to present a challenge to us. This made it hard for our friend without these moves, as he was now at a severe disadvantage.
*This is somewhat related to the above statement, but it is VERY easy for some players in the party to advance much quicker than others in trainer level, especially if the party ever splits up or has different goals in the campaign. Our party split up frequently, especially because of me since I had a poor Wisdom stat, and I had the habit of spontaneously rolling a Wisdom check, and I would wander off in a random direction (which led to many interesting discoveries and a very angry Pupitar that I caught but was unable to use/control, lol). This led to players adding new Pokemon seen to their Pokedex at different rates, some players missing opportunities to challenge gym leaders, etc., leading to players leveling up at different rates.

Despite the few flaws we had found with the game, I agree it is very fun to play (I'm typically not the type of person who can get into tabletop games like D&D very well, but this game was an exception and was excited to play it). I've also been throwing around the idea of possibly running a forum-based Pokemon roleplay using this system, since it'd be easier for more players to get involved since everyone would be posting at their own pace. If I ever do get one running (probably sometime this month if I do), I'd be happy to invite anyone here who would be interested in playing. :)
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Re: Pokemon Tabletop Adventures!

Postby Shrain » Sun May 06, 2012 11:55 pm

My PPL résumé[spoiler8d5]I played Barry during PAX East of '12,
the Fossil Fiend during PAX Prime of '12,
Sir Ivan North of PAX East '13,
Impostor Professor Oak of PAX East '14,
Robert Lutece of PAX East '15,
and Guzma of PAX East '17![/spoiler8d5]
An admin of Unplugged '17
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Re: Pokemon Tabletop Adventures!

Postby Volaro » Mon May 07, 2012 2:54 am

I'd love to get in on this too. Role playing Pokemon has always been an interesting idea, really getting into the world and everything.
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Re: Pokemon Tabletop Adventures!

Postby Giovanni » Mon May 07, 2012 10:16 am

I've loved the couple games I've played of PTA (PbPs that died terrible deaths due to large parties) and wouldn't mind playing/running it again. There'd definitely be some prep work as a GM, but it'd be pretty great regardless.
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Re: Pokemon Tabletop Adventures!

Postby UWorlds » Mon May 07, 2012 12:20 pm

Oh wow. There seems to be a lot of interest for this (from both here and among my RL friends. So there's a good chance this forum roleplay may happen. I have a few ideas for it already churning in my head, and tonight I plan to start laying the groundwork to get it up and going. :)
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Re: Pokemon Tabletop Adventures!

Postby Reiam2 » Mon May 07, 2012 5:32 pm

This seems like a really fun idea...I'm in!
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Re: Pokemon Tabletop Adventures!

Postby Propriety » Wed May 09, 2012 6:44 am

Whoa! I did not know this was a thing that existed! That is super cool! I'd like to see how one of these games go. Though it seems it might get difficult/awkward with large parties.... "IT'S ANOTHER SWARM OF BEEDRILL!" "Not again! D:"
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