PPL Prime 2011 Team v1.1
Posted: Tue Aug 30, 2011 4:45 am
So, during my battles at PAX this past weekend, I was brainstorming some ways to improve my team for the next PPL event I will be challenging. I already posted my team [url=http://paxpokemonleague.com/forum/viewtopic.php?f=7&t=405&p=5742#p5742nkr]here[/urlnkr], but to paraphrase, here's what I wanted to address:
1) Deoxys-A and Gallade shared the Psychic type. As such, they were both weak to Bug and Dark, both of which were used to great effect.
2) Magnezone and Skarmory were both Steels. See above.
3) Magnezone wasn't actually doing a whole lot - he didn't have good type coverage, compared to my other sweepers, and his main saving grace was that I can stall with him, not that I managed to do so.
4) The Pokemon were not bred properly, EV trained properly, or given proper items.
5) I needed more Pokemon that could come into play, set up, and sweep.
6) I needed more varied type coverage, especially regarding Grass and Flying.
Keeping the above in mind, I designed the current draft of my team, v1.1:
Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 220 Atk / 36 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- ExtremeSpeed
- Superpower
- Shadow Ball
- Ice Beam
Nothing has changed here. Deoxys-A is still one of my main sweepers, although now he has a Focus Sash so that he can actually take a hit and pay back twofold. ExtremeSpeed is intended to outspeed other priority. Superpower breaks Chansey/Blissey, as well as bulky Steels/Rocks. Shadow Ball is for taking care of Ghosts and Psychics like Jellicent, and Ice Beam is for taking out Dragons and Flying-types.
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- Nasty Plot
This is my replacement for Magnezone. Thundurus is just barely off the restricted list, at a total base stat of 580, and I intend to abuse this. My strategy for using Thundurus will be to set up using Nasty Plot then sweep with attacks boosted by Life Orb. Thunderbolt gives me the ability to threaten fliers and water-types. Grass Knot takes care of Jellicent, who is 2x weak and will be taking 100 base power from the attack. It also helps remove annoying Excadrills and other Ground types who would negate Thunderbolt (see Swampert). HP Ice allows me to take care of dragons and fliers.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Wing Attack
- U-turn
This is my replacement for Gallade. Technician, being the awesome ability that it is, boosts all the attacks on this set save U-turn by 50%. Add Choice Band and you've got a recipe for priority pain. Bullet Punch is the main attack: STAB, +1 priority, its 40 power being raised to 60, and super-effective against Rock and Ice. Pursuit takes care of Psychics and Ghosts wanting to switch out to something with Fire Punch. Wing Attack helps take care of Fighting-types who might otherwise be tempted to take advantage of Steel's weakness, but no priority. U-turn punches Psychics in the face, and allows me to predict a proper switch for the opponent's current Pokemon.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
Nothing's changed here, either, save Infernape now being given a Choice Scarf to outspeed other Scarfers. As usual with Infernape, we've got the standard Flare Blitz and Close Combat combo, as well as Stone Edge for hitting fliers. U-turn allows me to switch out of a dangerous face-off.
Swampert (M) @ Sitrus Berry
Trait: Torrent
EVs: 252 Atk / 128 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Avalanche
Not much different here. Swampert's now carrying a Sitrus Berry so that he can stay on the field a bit longer for his sweeping. He's also got a bit more defense than my other sweepers for this same reason.
Vaporeon (M) @ Leftovers
Trait: Hydration
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Acid Armor
- Rain Dance
- Toxic
I'm playing around with this idea. The main strategy here would be that Vaporeon switches in, uses Rain Dance, begins to set up Acid Armor, and from there acts as a wall. Grass and Electric attacks would effectively say "Hasta la vista, baby" to Vaporeon if they got in before he was able to set up his defense. Other than that, he'd effectively stall most teams unable to outright OHKO him. Unfortunately, not having Drizzle on the team means one slot gets tossed out for Rain Dance.
That's how the team currently stands. Any thoughts?
1) Deoxys-A and Gallade shared the Psychic type. As such, they were both weak to Bug and Dark, both of which were used to great effect.
2) Magnezone and Skarmory were both Steels. See above.
3) Magnezone wasn't actually doing a whole lot - he didn't have good type coverage, compared to my other sweepers, and his main saving grace was that I can stall with him, not that I managed to do so.
4) The Pokemon were not bred properly, EV trained properly, or given proper items.
5) I needed more Pokemon that could come into play, set up, and sweep.
6) I needed more varied type coverage, especially regarding Grass and Flying.
Keeping the above in mind, I designed the current draft of my team, v1.1:
Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 220 Atk / 36 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- ExtremeSpeed
- Superpower
- Shadow Ball
- Ice Beam
Nothing has changed here. Deoxys-A is still one of my main sweepers, although now he has a Focus Sash so that he can actually take a hit and pay back twofold. ExtremeSpeed is intended to outspeed other priority. Superpower breaks Chansey/Blissey, as well as bulky Steels/Rocks. Shadow Ball is for taking care of Ghosts and Psychics like Jellicent, and Ice Beam is for taking out Dragons and Flying-types.
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- Nasty Plot
This is my replacement for Magnezone. Thundurus is just barely off the restricted list, at a total base stat of 580, and I intend to abuse this. My strategy for using Thundurus will be to set up using Nasty Plot then sweep with attacks boosted by Life Orb. Thunderbolt gives me the ability to threaten fliers and water-types. Grass Knot takes care of Jellicent, who is 2x weak and will be taking 100 base power from the attack. It also helps remove annoying Excadrills and other Ground types who would negate Thunderbolt (see Swampert). HP Ice allows me to take care of dragons and fliers.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Wing Attack
- U-turn
This is my replacement for Gallade. Technician, being the awesome ability that it is, boosts all the attacks on this set save U-turn by 50%. Add Choice Band and you've got a recipe for priority pain. Bullet Punch is the main attack: STAB, +1 priority, its 40 power being raised to 60, and super-effective against Rock and Ice. Pursuit takes care of Psychics and Ghosts wanting to switch out to something with Fire Punch. Wing Attack helps take care of Fighting-types who might otherwise be tempted to take advantage of Steel's weakness, but no priority. U-turn punches Psychics in the face, and allows me to predict a proper switch for the opponent's current Pokemon.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
Nothing's changed here, either, save Infernape now being given a Choice Scarf to outspeed other Scarfers. As usual with Infernape, we've got the standard Flare Blitz and Close Combat combo, as well as Stone Edge for hitting fliers. U-turn allows me to switch out of a dangerous face-off.
Swampert (M) @ Sitrus Berry
Trait: Torrent
EVs: 252 Atk / 128 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Avalanche
Not much different here. Swampert's now carrying a Sitrus Berry so that he can stay on the field a bit longer for his sweeping. He's also got a bit more defense than my other sweepers for this same reason.
Vaporeon (M) @ Leftovers
Trait: Hydration
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Acid Armor
- Rain Dance
- Toxic
I'm playing around with this idea. The main strategy here would be that Vaporeon switches in, uses Rain Dance, begins to set up Acid Armor, and from there acts as a wall. Grass and Electric attacks would effectively say "Hasta la vista, baby" to Vaporeon if they got in before he was able to set up his defense. Other than that, he'd effectively stall most teams unable to outright OHKO him. Unfortunately, not having Drizzle on the team means one slot gets tossed out for Rain Dance.
That's how the team currently stands. Any thoughts?