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PAX Pokemon League • View topic - East Teams

East Teams

This is where you can discuss any of the facets of the League!

Re: East Teams

Postby Arcarinium » Sat Apr 14, 2012 6:35 am

2012 PPL East Champion
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Re: East Teams

Postby Ktywf » Sat Apr 14, 2012 6:40 am

Prime '11: Brutus(Fighting)/Prime '12 Cyrus
White FC: 3525 5301 3399
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Re: East Teams

Postby Cocowoushi » Sat Apr 14, 2012 11:06 am

Time for Leaf!

[spoilerxb6][imgxb6]http://floatzel.net/pokemon/black-white/sprites/images/9.png[/imgxb6] [bxb6]Blasty[/bxb6]
Modest / Torrent
Leftovers
- Hydro Pump
- Ice Beam
- Aqua Jet
- Rapid Spin

Hydro Pumps, everywhere. The sheer power of his water moves brought in a surprising number of KOs. Rapid Spin also helped to clear the field for Ditto later.

[imgxb6]http://floatzel.net/pokemon/black-white/sprites/images/36.png[/imgxb6][bxb6]Clefy[/bxb6]
Relaxed / Magic Guard
Flame Orb
- Wish
- Protect
- Thunder Wave
- Signal Beam

Everyone seemed REALLY WORRIED that Clefy had a Flame Orb. The reason? While Magic Guard means status aren't a bid deal, Clefy could still be put to sleep or paralyzed, two things I didn't want to happen. If I gave her a Toxic orb and someone with Mold Breaker came in, it would add up faster than Burn. So: Flame Orb.

[imgxb6]http://floatzel.net/pokemon/black-white/sprites/images/571.png[/imgxb6][bxb6]Zack[/bxb6]
Modest / Illusion
Life Orb
- Dark Pulse
- Focus Blast
- Flamethrower
- Roar

Zack was my ace in the hole. He took the form usually of my Nidoqueen, which drew in psychic moves which he ignored. Not to mention Nidoqueen learns a LOT of different moves, so his spread move pool didn't alert people right away. He was very frail but could go surprisingly long without taking any damage. Life Orb made him REALLY strong. I never had to use Roar, since not many people tried to do a lot of set up.

[imgxb6]http://floatzel.net/pokemon/black-white/sprites/images/132.png[/imgxb6][bxb6]Ditty[/bxb6]
Quirky / Limber
Focus Sash
- Transform

Oh Ditto, you were a lot of fun to play with. I was happy to see people would intentionally send in pokemon they would want to get copied so they had a good counter for it, but Ditto took a few people by surprise. When I was testing the team, people told me I should give him a Choice Scarf to be a revenge killer, but I liked having the option of using peoples hazard-pokemon against them. Ditto did well copying spikers, but forever died to Scizors with Bullet Punch.

[imgxb6]http://floatzel.net/pokemon/black-white/sprites/images/162.png[/imgxb6][bxb6]Furry[/bxb6]
Jolly / Frisk
No Item
- Covet
- Shadow Claw
- Sucker Punch
- U-Turn

Furry surprised me. A lot. Be it surviving attacks I would be sure would kill it, to doing impressive damage with Sucker Punch/U-Turn, to helping to cripple pokemon by stealing their items. He did a lot better than I thought he would overall. I'm very glad I had a thief on this team. He took quite a bit of breeding to get right for his moves and Dream World ability.

[imgxb6]http://floatzel.net/pokemon/black-white/sprites/images/31.png[/imgxb6][bxb6]Nidory[/bxb6]
Bold / Sheer Force
Black Sludge
- Earth Power
- Thunderbolt
- Ice Beam
- Shadow Ball

Nidory was the best final pokemon I could have hoped to have on this team. Little seemed to know that Poison resists Fighting, which more than half my team was weak to. She could eat Aura Spheres and Focus Blasts for lunch and hardly bat an eye. She wasn't the strongest, but she proved her Nidoqueen bulk many times. She made the perfect partner with Zack. Also, so many people seemed to not know her typing (The ground part anyways).[/spoilerxb6]
[iemb]"The world is a mess and I just need to... rule it."[/iemb]
[size=85emb]PAX EAST 2013 - Okashi, the Stunfisk Specialist
PAX EAST 2012 - Leaf, the Charming Trickster
PAX EAST 2011 - Coco, the Steel Rescue Squad[/sizeemb]
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Re: East Teams

Postby Kai » Sat Apr 14, 2012 12:05 pm

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Re: East Teams

Postby SandstormS » Sat Apr 14, 2012 12:17 pm

E12 desmond Bell(Music)E13 Reginald Stone(Rock)
E14 Dr.Toxin(Poison)S15 Mr.Saturday(Ghost)
E15 Dustin(Sandstorm)P15 Wallace(Water)
E16 Reginald Stone(Rock)P16 PAL9000(2001)
"Desmond as a person was hilarious. Keep him around at all costs."
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Re: East Teams

Postby UWorlds » Sat Apr 14, 2012 3:27 pm

I guess I'll share the team I used to challenge you guys as well. Other than my shiny Bronzong and the Politoed that just wouldn't die, there isn't a lot that set my team apart from others (plus I didn't have the time to get too many challenges in, so not sure how many of you will remember this team), but here they are regardless:

[spoilerw91][imgw91]http://i.imgur.com/45M4c.gif[/imgw91]
[uw91][bw91]Speedy the Bronzong (shiny)[/bw91][/uw91]
Nature: Sassy
Item: Rocky Helmet
Ability: Levitate
EVs: 252 HP, 84 Atk, 80 Def, 92 Sp.Def
Moveset: Gyro Ball, Earthquake, Stealth Rock, Payback
Notes: My typical lead. Came in, set up rocks, then take a few hits or switch out. This setup was more effective in 4th gen though, since Payback was nerfed in 5th. Also, he's not too strong offensively (with the exception of a few surprise Gyro Ball KOs), so I'm thinking of dropping EQ/Payback for a dual screen moveset.

[imgw91]http://i.imgur.com/UdWDf.gif[/imgw91]
[uw91][bw91]Frogfucius the Politoed[/bw91][/uw91]
Nature: Calm
Item: Leftovers
Ability: Drizzle
EVs: 252 HP, 4 Def, 252 Sp.Def
Moveset: Toxic, Protect, Encore, Scald
Notes: Quite possibly the most annoying thing on my team. It would set up rain, and then stall out the opponent through the use of Protect and Toxic. Rain-boosted STAB Scald also hit pretty hard against things that didn't resist it. I also commonly used Politoed to lock the opponent into a move with Encore to allow another teammate to safely switch in.

[imgw91]http://i.imgur.com/IcgCK.gif[/imgw91]
[uw91][bw91]Mmrrrggll! the Toxicroak[/bw91][/uw91]
Nature: Adamant
Item: Black Sludge
Ability: Dry Skin
EVs: 244 HP, 252 Atk, 12 Def
Moveset: Sucker Punch, Drain Punch, Bulk Up, Substitute
Notes: Gives Politoed a run for its money when it comes to most annoying thing on my team. Been the source of many ragequites back home (he even has is own hateclub, lol). Once he gets behind a sub and starts boosting up with Bulk Up, he is hard to take down. Massive HP recovery through the use of Dry Skin (in rain) and Black Sludge keeps him alive for a long time. Sadly, he didn't get much of an opportunity to shine in my battles this past weekend, however.

[imgw91]http://i.imgur.com/kktw5.gif[/imgw91]
[uw91][bw91]Siamat the Thundurus[/bw91][/uw91]
Nature: Hasty
Item: Life Orb
Ability: Prankster
EVs: 32 Atk, 226 Sp.Atk, 252 Speed
Moveset: Hammer Arm, Thunder, Hidden Power(Ice), Thunder Wave
Notes: This guy can't take a hit, but when he finally goes down, he's usually taken down 2 or 3 guys with him. Decent mixed coverage with Hammer Arm, Hidden Power, and Thunder to tear holes in the opponent's team. If I suspect he won't be able to take anyone else out before he faints, he can give out a priority Thunder Wave as a parting gift to give my next Pokemon an advantage.

[imgw91]http://i.imgur.com/FXDwr.gif[/imgw91]
[uw91][bw91]Setesh the Lucario[/bw91][/uw91]
Nature: Jolly
Item: Choice Band
Ability: Inner Focus
EVs: 4 HP, 252 Atk, 252 Speed
Moveset: Stone Edge, Close Combat, Extremespeed, Crunch
Notes: Originally a Swords Dancing Lucario, for this weekend I gave him a Choice Band and replaced SD with Stone Edge. I believe he was the one who scored the most KOs during my challenges.

[imgw91]http://i.imgur.com/rc6gf.gif[/imgw91]
[uw91][bw91]Dat'Stache the Jellicent[/bw91][/uw91]
Nature: Bold
Item: Shell Bell
Ability: Cursed Body
EVs: 248 HP, 216 Def, 44 Speed
Moveset: Scald, Recover, Will-O-Wisp, Shadow Ball
Notes: Was having trouble deciding on a 6th to use on my team, so I settled on this guy. He's able to block Rapid Spin, keeping my rocks in play. Cursed Body also can trip up an opponent's strategy when it manages to activate. I don't think I got much of a chance to use him though.[/spoilerw91]
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Re: East Teams

Postby Bitera » Sat Apr 14, 2012 3:43 pm

-Bitera
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Re: East Teams

Postby Jeffolas » Sat Apr 14, 2012 6:27 pm

My loyal and faithful friends on the arduous road through the League all the way through the Gym Leaders and Elite Four, all of them long-time favorites of mine (even if they weren't all viable options). I listed all of the Pokemon I used in the challenge, as I raised a pool of Pokemon to draw from in case I felt like I needed to switch Pokemon out for different Gym Leaders. Each of them are named after a character of some fame from The Lord of the Rings or they had an Elvish name. I'll add a note beforehand on items: while I used a pool of Pokemon and the list below details they used similar held items, I always checked to make sure my current team never violated the Item Clause; it just meant I had several Pokemon for the role if I felt the other wasn't the best choice or that I would swap items around before matches to avoid a violation.

So without further ado--and nerd-speak--the team of Jeffolas.

[spoilerxq6][imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/472.gif[/imgxq6]
[bxq6]Vilya (Gliscor)[/bxq6]
[bxq6]Item:[/bxq6]Shell Bell
[bxq6]Ability:[/bxq6]Sand Veil
[bxq6]Nature:[/bxq6]Jolly
[bxq6]EV:[/bxq6]HP/Speed
~ Stealth Rock
~ Earthquake
~ Roost
~ U-Turn

Vilya (Air) was my Stealth Rock lead, and as such started in almost every single match for me. She was able to setup rocks and had enough offense courtesy of her good base Attack stat to make Earthquake and U-Turn somewhat effective. U-Turn was there for hit-and-run tactics while Roost was there counter any foreseeable Rock attacks and to also sustain Vilya for drawn-out skirmishes. All-in-all, Vilya was always there when I needed her.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/212.gif[/imgxq6]
[bxq6]Fingolfin (Scizor)[/bxq6]
[bxq6]Item:[/bxq6]Choice band
[bxq6]Ability:[/bxq6]Technician
[bxq6]Nature:[/bxq6]Adamant
[bxq6]EV:[/bxq6]HP/Atk
~ U-Turn
~ Bullet Punch
~ Brick Break
~ Pursuit

Named after an Elven King who valiantly fought one of the greatest evils of Middle-Earth, Fingolfin was raised to dish out a metric ton of damage and survive long enough to live up to his namesake. I ran a Choice Band on him to maximize his output and gave him a diverse enough movepool to switch in on attacks and punish accordingly. His ability to come in on a lot of types of attacks and the diverse movepool led to him being a staple on most of my teams unless I was genuinely worried about seeing fire types. All said, he certainly lived up to his kingly namesake in the end.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/381.gif[/imgxq6]
[bxq6]Thorondor (Latios)[/bxq6]
[bxq6]Item:[/bxq6]Life Orb
[bxq6]Ability:[/bxq6]Levitate
[bxq6]Nature:[/bxq6]Timid
[bxq6]EV:[/bxq6]Speed/SpAtk
~ Draco Meteor
~ Surf
~ Psyshock
~ Hidden Power Fire

Thorondor was named after the greatest of the Eagles, and was the one that recovered Fingolfin's body after he died in battle. It was ironic, because Latios was normally the one I swapped to if I felt Scizor was ever in danger; so he unintentionally did his namesake one better by saving Scizor. I decided to run a Life Orb set on Latios because he was Timid-natured , so I had to make up for the damage loss somehow. He was extremely effective in the League challenge, often being a heavy special attacker in case my standard special sweepers didn't do the trick and was also fast enough to outrun a lot of threats and get the first punch in, often needing only one to get the job done.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/214.gif[/imgxq6]
[bxq6]Hathol (Heracross)[/bxq6]
[bxq6]Item:[/bxq6]Choice Scarf/Expert Belt
[bxq6]Ability:[/bxq6]Guts
[bxq6]Nature:[/bxq6]Adamant
[bxq6]EV:[/bxq6]Atk/Speed
~ Megahorn
~ Close Combat
~ Stone Edge
~ Night Slash

Hathol (Blade/Ax in Elvish) was one of my Revenge Killers, normally I ran him if I didn't run my Haxorous. If I felt like I could put him and Haxorous on the same squad I put an Expert Belt on him due to his diverse movepool. In the end, Heracross cinched several KOs, and stopped several sweepers from overstaying their welcome when they got set.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/134.gif[/imgxq6]
[bxq6]Nenda (Vaporeon)[/bxq6]
[bxq6]Item:[/bxq6]Leftovers
[bxq6]Ability:[/bxq6]Water Absorb
[bxq6]Nature:[/bxq6]Bold
[bxq6]EV:[/bxq6]HP/SpAtk
~ Scald
~ Wish
~ Protect
~ Ice Beam

Nenda (Water) was my Physical Wall that also had enough bite to be dangerous, she also did a phenomenal job of settling into a support role if I needed to heal someone on the fly. Scald and Ice Beam were there for annoyance (with Scald chalking up a few burns) and Wish/Protect were there to stall/support depending on the situation.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/135.gif[/imgxq6]
[bxq6]Alagos (Jolteon)[/bxq6]
[bxq6]Item:[/bxq6]Wise Glasses/Choice Specs
[bxq6]Ability:[/bxq6]Volt Absorb
[bxq6]Nature:[/bxq6]Timid
[bxq6]EV:[/bxq6]SpAtk/Speed
~ Thunderbolt
~ Volt Switch
~ Shadow Ball
~ Hidden Power Ice

Alagos (Storm) served as one of my No Setup Special Cannons, generally able to step in and give a nasty shock courtesy of T-Bolt and Shadow Ball. Volt Switch was there if I wanted to use him to bait and I kept HP Ice for the shock value on Ground Types, though it wasn't at full power, so it was just there as a semi-threatening threat.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/196.gif[/imgxq6]
[bxq6]Idhren (Espeon)[/bxq6]
[bxq6]Item:[/bxq6]Expert Belt
[bxq6]Ability:[/bxq6]Magic Bounce
[bxq6]Nature:[/bxq6]Modest
[bxq6]EV:[/bxq6]SpAtk/Speed
~ Calm Mind
~ Psychic
~ Shadow Ball
~ Hidden Power Fighting

Idhren (Mind) was my full-fledged Special Sweeper, but also served as a Stealth Rock/Status Affliction deflector if I felt it was coming (a role she filled a couple of times). She was able to get set up a few times with Calm Mind and punished accordingly. She boasted a diverse movepool to help her stay in when she got set up, though Dark Types were still a problem for her, as HP Fighting didn't have a lot of oomph behind it.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/197.gif[/imgxq6]
[bxq6]Nuruhuine (Umbreon)[/bxq6]
[bxq6]Item:[/bxq6]Brightpowder/Leftovers
[bxq6]Ability:[/bxq6]Synchronize
[bxq6]Nature:[/bxq6]Careful
[bxq6]EV:[/bxq6]HP/SpDef
~ Wish
~ Payback
~ Toxic
~ Protect

Nuruhuine (Death's Shadow) was my Special Defensive wall, and he was raised to be more like a stall wall than my Vaporeon was. Wish and Protect was there for Stalling and Support, Toxic was there to apply some pressure to his victims while Payback was there to make sure Taunt didn't ruin him and to capitalize on his subpar speed. The item choice also reflects the stalling mindset, with Brightpowder to potentially mitigate damage entirely or leftovers to heal over time.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/461.gif[/imgxq6]
[bxq6]Linta (Weavile)[/bxq6] -
[bxq6]Item:[/bxq6]King's Rock
[bxq6]Ability:[/bxq6]Pressure
[bxq6]Nature:[/bxq6]Jolly
[bxq6]EV:[/bxq6]Atk/Speed/HP (42)
~ Ice Shard
~ Ice Punch
~ Night Slash
~ Pursuit

Linta (Swift) was raised to be a fast striker, quick, sure and lethal, but I gave her some HP EVs (at the cost of some of her attack) just so she wasn't a complete glass cannon. I also sacrificed not taking X-Scissor and Low Sweep for type coverage to add in a Priority Ice Move (Ice Shard) and a move that traps wayward Psychic types (Pursuit). In the end it worked out fairly well, and Linta was one of my go-to's in special situations against Dragons and Fliers.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/121.gif[/imgxq6]
[bxq6]Lanthir (Starmie)[/bxq6] -
[bxq6]Item:[/bxq6]Choice Specs
[bxq6]Ability:[/bxq6]Natural Cure
[bxq6]Nature:[/bxq6]Timid
[bxq6]EV:[/bxq6]Speed/SpAtk
~ Surf
~ Ice Beam
~ Psyshock
~ Thunderbolt

Lanthir (Waterfall) was my second hit-the-ground-running special sweepers, requiring no setup to be both as fast and dangerous as a waterfall. I ran a Spec set most times on Starmie when I didn't think Jolteon or Espeon would either be effective or have time to set-up, I remember using Wise Glasses and Expert Belt on occasion if I wanted a hyper offensive team and putting Specs Starmie would have violated the Clause. It had a diverse movepool to account for a lot of type coverage, while the Timid Nature let me run Choice Specs while still outrunning most other Pokemon.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/448.gif[/imgxq6]
[bxq6]Thalion (Lucario)[/bxq6] -
[bxq6]Item:[/bxq6]Life Orb
[bxq6]Ability:[/bxq6]Inner Focus
[bxq6]Nature:[/bxq6]Jolly
[bxq6]EV:[/bxq6]Speed/Atk
~ Swords Dance
~ Close Combat
~ Extremespeed
~ Bullet Punch

Thalion (Hero) was my Physical Sweeper as well as a semi-suitable Revenge Killer with the Life Orb and Extremespeed and Bullet Punch. Unfortunately, Thalion's first foray ended with a Focus Blast to the face from Leaf's Zoroark, but when he was able to get set-up--which wasn't too often sadly--Thalion indeed fought like a Hero.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/470.gif[/imgxq6]
[bxq6]Brethil (Leafeon)[/bxq6] -
[bxq6]Item:[/bxq6]Scope Lens
[bxq6]Ability:[/bxq6]Leaf Guard
[bxq6]Nature:[/bxq6]Adamant
[bxq6]EV:[/bxq6]Speed/Atk
~ Leaf Blade
~ Aerial Ace
~ X-Scissor
~ Roar

Brethil (Tree) was meant to be a Physical Attacker with the ability to force switches into Stealth Rock with Roar and to sometimes get a lucky crit off with Leaf Blade, AA or X-Scisssor. I raised him with a diverse movepool to get an unsuspecting strike in here and there. Brethil's base stats made it deceptively tanky allowing him at least one strike off with neutral damage.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/094.gif[/imgxq6]
[bxq6]Faer (Gengar)[/bxq6] -
[bxq6]Item:[/bxq6]Spooky Plate
[bxq6]Ability:[/bxq6]Levitate
[bxq6]Nature:[/bxq6]Timid
[bxq6]EV:[/bxq6]Speed/SpAtk
~ Shadow Ball
~ Thunderbolt
~ Destiny Bond
~ Sludge Bomb

Faer (Spirit) was meant to block Spinners, but also as a surprise KO with Destiny Bond. In true Gengar fashion, he is quick and devious, taking Shadow Ball and Sludge Bomb for STAB and type coverage while keeping T-Bolt for Waters/Fliers and Destiny Bond to counter sweepers or maximize Gengar's role in case he's going to get knocked out anyways. He was very effective against Hephaestus and was a faithful ally in a few battles.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/227.gif[/imgxq6]
[bxq6]Meneldor (Skarmory)[/bxq6] -
[bxq6]Item:[/bxq6]Shed Shell
[bxq6]Ability:[/bxq6]Sturdy
[bxq6]Nature:[/bxq6]Impish
[bxq6]EV:[/bxq6]HP/Def
~ Toxic
~ Spikes
~ Whirlwind
~ Brave Bird

Meneldor's namesake is one of the younger Eagles in The Lord of the Rings, which was appropriate as I seldom used him with Gliscor setting up Rocks, but he was still a force to be reckoned with as he could take several hits while forcing switches into Rocks and Spikes. I raised him to be bulky and take a couple of hits, but also to deal damage if needed thanks to Brave Bird; as such I could use him Offensively in case I didn't want to use him to force switches. Shed Shell was there in case he was jumped by a Chandelure, Magnezone, etc. and I didn't want it to be a death-sentence.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/471.gif[/imgxq6]
[bxq6]Ringa (Glaceon)[/bxq6] -
[bxq6]Item:[/bxq6]Focus Sash
[bxq6]Ability:[/bxq6]Snow Cloak
[bxq6]Nature:[/bxq6]Modest
[bxq6]EV:[/bxq6]SpAtt/HP
~ Ice Beam
~ Shadow Ball
~ Mirror Coat
~ Hidden Power Ground

Ringa (Cold) was designed to be a nasty surprise and a deceptive Revenge Killer on Special Sweepers so long as Rocks, Spikes or Sandstorm wasn't in play. Her high special attack made her entire movepool potentially lethal, but not nearly as dangerous as Mirror Coat would be if the stars aligned in her favor. In the event Mirror Coat/Revenge Killing wasn't likely I still gave Ringa a diverse enough movepool for people to think twice about what her opponents would send in on her.

[imgxq6]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/612.gif[/imgxq6]
[bxq6]Bregolas (Haxorous)[/bxq6] -
[bxq6]Item:[/bxq6]Choice Scarf
[bxq6]Ability:[/bxq6]Mold Breaker
[bxq6]Nature:[/bxq6]Adamant
[bxq6]EV:[/bxq6]Atk/Speed
~ Outrage
~ Earthquake
~ Brick Break
~ Dragon Claw

Bregolas (Fierceness) was my second Revenge Killer, but could be re-purposed to be a hit-the-ground-running Physical Sweeper if both him and Heracross were on the same team. Mold Breaker also made him an amazing Revenge Killer because it negated abilities like Sturdy. I also gave him a diverse movepool for type coverage and gave him Dragon Claw in the event Bregolas was my last Mon and I didn't want him to waste a turn hurting himself due to the confusion induced by Outrage. Bregolas performed admirably in the League, racking up a few KOs here and there.[/spoilerxq6]
Last edited by Jeffolas on Sat Sep 15, 2012 11:05 pm, edited 3 times in total.
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Riley - The Aura Guardian ('13)
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Re: East Teams

Postby Raeef » Sat Apr 14, 2012 8:48 pm

I was a challenger of this year's PAX East. Many people will remember me as the person who used a sun team with Dragonite. This team debuted in an epic battle on Friday morning against Oceanus. Later on Saturday, I became the first champion.

Here is my team:

[spoilerwoi]Ninetales @ Focus Sash
Timid/Drought
EVs: 255 HP / 255 SpD
- Flamethrower
- Will -o-Wisp
- Toxic
- Energy Ball

For drought

Tangrowth @ Wide Lens
Adamant/ Chlorophyll
EVs: 255 Atk / 255 Speed
- Rock Slide
- Earthquake
- Growth
- Power Whip
Chlorophyll sweeper, surprisingly fast in the sun, really slow outside of sun.

Heatran @ Air Balloon
Timid / Flash Fire
EVs: 255 SpA / 255 Speed
- Fire Blast
- Dragon Pulse
- Earth Power
- Flame Charge

Offensive Heatran, flame charge allows him to be fast enough to pull off a sweep in the sun

Volcarona @ Leftovers
Bold/ Flame Body
EVs: 255 HP / 255 Defence
- Quiver dance
- Fiery Dance
- Bug Buzz
- Morning Sun

Bulky Sweeper, hard to stop after even a single quiver dance
Dragonite @ Lum Berry
Adamant / Multiscale
EVs: 255 Attack / 255 Speed
- Earthquake
- Outrage
- Fire Punch
- Dragon Dance

Another sweeper that can benefit in the sun

Garchomp @ Yache Berry
Jolly / Sand Viel
EVs: 255 Attack / 255 Speed
- Outrage
- Swords Dance
- Fire Fang
-Earthquake

Insurance, I never liked anyone else in this slot so I threw in Garchomp

I also used Ferrothorn, Slowbro, Gyrados, and Salamence for one battle each[/spoilerwoi]

I hope to get more involved next year
PPL Involvement:

-East '11 Challenger
-East '12, '13, '15, PPLO1 HoF
-East '14, '16, '17, '18,'19,' 20, PPLO2 Volcanus
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Re: East Teams

Postby _Justice_ » Sat Apr 14, 2012 8:54 pm

Justice's Psychic Nightmare!

[spoilerxuy][imgxuy]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/196.gif[/imgxuy]
Nostros (Magic Bounce, Focus Sash)
Future Sight
Calm Mind
Baton Pass
Quick Attack

[imgxuy]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/121.gif[/imgxuy]
Polaris (Natural Cure, Water Gem)
Scald
Thunderbolt
Rapid Spin
Ice Beam

[imgxuy]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/376.gif[/imgxuy]
Shagohod (Clear Body, Life Orb)
Bullet Punch
Ice Punch
Thunder Punch
Earthquake

[imgxuy]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/475.gif[/imgxuy]
Lannister (Steadfast, Expert Belt)
Close Combat
Ice Punch
Fire Punch
Psycho Cut

[imgxuy]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/251.gif[/imgxuy]
Celebi (Natural Cure, Grass Gem)
Stealth Rock
Grass Knot
Recover
Future Sight

[imgxuy]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/080.gif[/imgxuy]
Savant (Regenerator, Leftovers)
Trick Room
Scald
Flamethrower
Slack Off[/spoilerxuy]

Simple enough, Calm Mind to Slowbro/Starmie and sweep. I never expected Espeon, Slowbro, and Gallade to rock as hard as they did. Should have given Celebi the Psychic Gem instead of the Grass Gem. I'm fairly certain it was doing nothing for Grass Knot.
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