by Erkenhelm » Thu Sep 08, 2016 3:05 pm
I was one half of the Grand Dukes of Kalos and we had 5 teams of 3 Pokemon each for multi battles. Each team had some sort of gimmick to it and they were all strange in their own way. To determine what team a duo of challengers faced, we added up the total number of badges they had to determine what their rank would be in the Battle Chateau. 0-3 Badges faced our Belly Drum/Psych Up team, 4-7 badges faced our Safeguard/Swagger team (with a side of Gravity/Zap Cannon), 8-11 badges faced our Trick Room team, 12-15 badges faced our all out offense team, and 16+ badges would face our Skill Swap Team.
We ranked our teams based on how difficult we though they would be so that challengers having trouble getting badges could have a bit of an easier time, while those who were moving through the league fast could have a more difficult challenge. It also opened up the option for people to hold off on challenging if they wanted something tougher, or come back for a rematch if they wanted to see another team, even if they had our badge already.
Belly Drum/Psych Up team:
[spoilerpqk]Erkenhelm:
Slowking
Jirachi
Mew
Anthony:
Mega Metagross/Purugly (For X/Y compatibility)
Steelix
Regirock
This team was pretty much completely insane. Anthony wanted a Psych Up team and probably the best move to pair that with is Belly Drum. While sticking to Pokemon known for Intelligence limited my options, Slowking was a pretty good option, with the downside being that it is so slow that it necessitates a two turn set up. Anthony also wanted to be able to pass on the +6 attack to every Pokemon on our team, so they all had Psych Up excluding my Jirachi, which I decided to go with an elemental punching set with a King's Rock to really make use of that Serene Grace. As both a pro and con it ended up not being particularly "haxy" with only a small handful of status effects and a couple flinches.
Purugly was a second day option added by Anthony because he just wasn't feeling non mega Metagross. It is surprisingly fast at base 112 and Fake Out was really helpful. We got destroyed by Greninja a couple times the first day, but the combo of Purugly and Slowking's Drain Punch allowed us to shut down Greninjas without a problem for the remainder of the weekend. This was the team we used the most, it seemed like every day we had a bunch of challengers who were just starting to battle the league.[/spoilerpqk]
Safeguard/Swagger:
[spoilerpqk]Erkenhelm:
Dragonite
Gothitelle
Mega Alakazam
Anthony:
Registeel
Lucario
Mega Medicham
This was perhaps our favorite team to use. I've wanted to use a Safeguard/Swagger combo for some time, but I'm not a big doubles battler so haven't really had the opportunity. Plus 2 attack Dragonite is a scary thing, but it is a little on the slow side and being able to double hit it made it a huge threat that still wasn't too difficult to take out. If Safeguard was still up when it fainted, Gothitelle was carrying Flatter to boost Anthony's Pokemon on the special side, but we didn't get to make too much use of that. Anthony brought along Gravity/Zap Cannon on his Registeel so I paired it with Dragon Rush on my Dragonite for a higher powered single target hit than Dragon Claw.[/spoilerpqk]
Trick Room:
[spoilerpqk]Erkenhelm:
Slowking
Porygon 2
Reuniclus
Anthony:
Rampardos
Chesnaught
Escavalier
The first time we used this team the challengers used it against us by just bringing slower Pokemon. After that it went a lot better and we had some good battle with it. No really stand out on this team, but I think the battles tended to be a little longer than with the other teams.[/spoilerpqk]
All Out Offense
[spoilerpqk]Erkenhelm:
Dragonite
Latios
Mega Metagross
Anthony:
Mega Lopunny
Gyarados
Salamence
This team was pretty simple: hit things and hit them hard. I mixed it up and used Choice Band Dragonite, and after using it I can still say I'm not a fan of choice items. I don't like being locked into one move, even with a 50% damage boost. We didn't get to use this team very often, as we didn't get many challengers in its badge range.[/spoilerpqk]
Skill Swap:
[spoilerpqk]Erkenhelm:
Alakazam
Gardevoir
Dragonite
Anthony:
Regigigas
Terrakion
Heracross
This was the first team that we put together, and the one we were looking forward to using most. The plan was to Skill Swap Magic Guard to Regigigas so it was at its full Attack and Speed and it carried a Toxic Orb so that at the end of the turn it would poison itself so it couldn't be burned to cut its attack in half. With Magic Guard it wouldn't take damage every turn, and it boosted the power of it's Facade as well. We gave it Drain Punch for some sustainability and Rock Slide and Earthquake for spread damage. If the Alakazam was still around, we could pass Slow Start to one of the opponent's Pokemon, or use Thunder Wave to slow one down. Dragonite and Gardevoir were built defensively to try to take hits while Terrakion and Heracross could do some more damage.[/spoilerpqk]
It's really hard to test out teams for Multi Battles, as you need 4 people, and there is no multi battle option on Showdown. Because of this I'm not sure our teams were accurately ranked, but they all worked to the point where they were kind of on the same level anyway. I expected the Psych Up team to fall flat on its face, but we did manage to pass Belly Drum to at least Pokemon many times and even when we couldn't use Belly Drum the team performed pretty well. The glaring weakness to Dark types made it easy to counter and it got completely shut down a bunch of times.
East '15 - Leader Erkenhelm the Silver Dragon
Prime '15 - Champion Triple H the Authority
East '16 - E8 Erkenhelm the Twitch Streamer
West '16 - Erkenhelm the Grand Duke of Kalos
East '17 - Commander Shepard the First Human Spectre