The Moody Clause
Posted: Sun Mar 24, 2013 5:47 am
I mentioned this in a comment on the Rules page as well, but I thought I'd give this its own Forum post to engender better discussion and to elaborate on my point a bit.
I had a lot of fun with the League at PAX East this year and really look forward to the Champion Showcase later today (crossing my fingers for one of those prizes), but while I was preparing my teams for battle, I made a startling realization that the Rules overlooked a particular commonly-forbidden ability: Moody.
For those of you who aren't aware, [url=http://www.smogon.com/bw/abilities/moodyfmn]Moody is the ability that makes Bidoof a broken Pokemon[/urlfmn].
Put simply, if a Pokemon has Moody, at the end of every turn a random stat gets increased by two stages and another random stat gets decreased by one stage.
You might initially say, "That's all? What's the big deal?" And for a few turns, you'd be right. It's not that big a deal. But if you have a Pokemon with Substitute and Protect, this can get pretty hairy pretty fast. Given 10 turns of stalling, your standard Moody Pokemon can be unstoppable.
"OK," you might continue, "But this should be pretty simple to counter right?"
Well, in some cases yes. As with any stat boost, if the Pokemon is withdrawn or sent away, they lose their stat boosts and Substitutes, so there's that. However, there's one particularly notable exception to this counter: Rotation Battles. You see, in a Rotation Battle, if you rotate a Pokemon out, it keeps all of its stat changes and Substitutes. So if someone tries to counter your Moody Pokemon, you can just rotate him/her away until the threat has been dealt with.
As you probably know, one of the Elite Six this year was Charles, the Rotation Master. As a proof of concept, I used an Octillery with Moody in my battle with him. This was the result: [urlfmn]http://www.pokecheck.org/?bid=708633036904[/urlfmn]
I admit, I felt a little guilty winning this way, but I did not break the rules and I didn't use the Octillery for any other battles (and thank goodness for that considering how long this battle took) and I felt that showing how this broken ability could be used to defeat one of the Elite Six would be incentive enough for the League to change this moving forward.
I genuinely think this is probably just an oversight. After all, [url=http://www.smogon.com/bw/banlist/fmn]the Moody Clause has been a part of the Smogon banlist since 2011[/urlfmn], so I wouldn't be surprised if most people don't actually know about it since it's rarely used even in competitive play. Still, I know that the PPL is not Smogon and is meant to be more accessible to players of all difficulty ranges, and so adopting all of the rules would be a bit draconian. But I'm just going to say this: If you have a Pokemon with Moody (which is a Dream World ability) and you intend to use it in the PAX Pokemon League, you are not a beginner.
Banning Moody would only hurt jerks like me.
Thanks for your time, and again, thanks to the whole League. You guys were awesome this year. Particular thanks to Charles who was far more patient with my nonsense than I deserved.
I had a lot of fun with the League at PAX East this year and really look forward to the Champion Showcase later today (crossing my fingers for one of those prizes), but while I was preparing my teams for battle, I made a startling realization that the Rules overlooked a particular commonly-forbidden ability: Moody.
For those of you who aren't aware, [url=http://www.smogon.com/bw/abilities/moodyfmn]Moody is the ability that makes Bidoof a broken Pokemon[/urlfmn].
Put simply, if a Pokemon has Moody, at the end of every turn a random stat gets increased by two stages and another random stat gets decreased by one stage.
You might initially say, "That's all? What's the big deal?" And for a few turns, you'd be right. It's not that big a deal. But if you have a Pokemon with Substitute and Protect, this can get pretty hairy pretty fast. Given 10 turns of stalling, your standard Moody Pokemon can be unstoppable.
"OK," you might continue, "But this should be pretty simple to counter right?"
Well, in some cases yes. As with any stat boost, if the Pokemon is withdrawn or sent away, they lose their stat boosts and Substitutes, so there's that. However, there's one particularly notable exception to this counter: Rotation Battles. You see, in a Rotation Battle, if you rotate a Pokemon out, it keeps all of its stat changes and Substitutes. So if someone tries to counter your Moody Pokemon, you can just rotate him/her away until the threat has been dealt with.
As you probably know, one of the Elite Six this year was Charles, the Rotation Master. As a proof of concept, I used an Octillery with Moody in my battle with him. This was the result: [urlfmn]http://www.pokecheck.org/?bid=708633036904[/urlfmn]
I admit, I felt a little guilty winning this way, but I did not break the rules and I didn't use the Octillery for any other battles (and thank goodness for that considering how long this battle took) and I felt that showing how this broken ability could be used to defeat one of the Elite Six would be incentive enough for the League to change this moving forward.
I genuinely think this is probably just an oversight. After all, [url=http://www.smogon.com/bw/banlist/fmn]the Moody Clause has been a part of the Smogon banlist since 2011[/urlfmn], so I wouldn't be surprised if most people don't actually know about it since it's rarely used even in competitive play. Still, I know that the PPL is not Smogon and is meant to be more accessible to players of all difficulty ranges, and so adopting all of the rules would be a bit draconian. But I'm just going to say this: If you have a Pokemon with Moody (which is a Dream World ability) and you intend to use it in the PAX Pokemon League, you are not a beginner.
Banning Moody would only hurt jerks like me.
Thanks for your time, and again, thanks to the whole League. You guys were awesome this year. Particular thanks to Charles who was far more patient with my nonsense than I deserved.